2019 StockCar Fantasy League Rule Book - Feb 17, 2019 Sign Up Here
Green Highlight - New Rule changes from last year
Teams will consist of exactly 6 Drivers with a value of $10M or less. Your team will compete in both qualifying and the race. Winning Pole will not only give you the lead going into race-day, but will provide 1 championship pt.
- Budget Increases to $10.5 & $11M after races 8 & 16, Then to an average of the league's teams after races 24 & 32 with a Maximum $11.5 and $12M respectively, but no lower than $11M should the average actually drop (ie. if average after Race 24 is $11.32M, then that is the budget, but if its $11.74M, the new budget will be the maximum $11.5M)
NOTE: Unless specified otherwise, you own the drivers and not the cars. If a driver is injured or fired, you can either make a Trade or a Replacement, or get 0 Pts until that driver is racing again. Only when a driver has already made a qualifying attempt (takes green flag) and is then unable to race will you get his car. If he switches cars between qualifying and the race, you still have that driver.
NOTE: Driver values will change after race 2,4,6,8,10 and every four races thereafter. You will not have to make any trades if your team exceeds its budget.
Rosters using all available drivers must be submitted before the start of qualification attempts on Sunday, February 10. Late entry will be permitted prior to the Dual races on Thursday, February 14. Late entry rosters will be limited based on qualifying results. Unavailable drivers will include; The front row, Any driver valued between 11 thru 30 that qualified in the top 10 on Sunday, any driver valued from 31 or lower that qualifies in the top 20.
Full season (36 races) for $55*
Note: Trades may not be made until a team is paid in full.
All balances must be paid in full by Race 4, otherwise your team will be placed on auction until Race 6 and will be awarded to the highest bidder.
* - A small fee ($5) is removed from the prize list to pay for league web hosting and domain cost.
Trades & Replacements:
One Trade will be earned after race 2 and every 4 races thereafter (one trade equals one driver). Trades may be used immediately or saved for later. The resulting team value after a Trade must be less than or equal to the maximum team budget at that time. Note: Trades may not be made until your team is paid in full.
Unlimited Replacements are available for use immediately, but your Replacements may only be used to replace a driver who is not competing in the next race. There is no budget constraints except that the new driver must cost equal to or less than the replaced driver. A driver is considered a competing driver if he either makes a qualification attempt or starts the race. Important: A replacement is permanent just like a regular trade, you will not be able to Replace back to your original driver upon their return unless of course they cost less than another driver being Replaced.
If a driver your trying to replace does compete in the next race (even in a different car), the replacement will be null and void. Likewise, if a replacement is not applied, the request will not carry over to the next race.
** Trades and/or Replacements must be made prior to the start of qualifying to be counted for that race. Any trade resulting in two identical teams will be accepted, but the team that traded last will always finish below the other identical team. In such a case, the team that traded will be offered the use of a Replacement of the new driver(s) chosen that caused the conflict.
You own the drivers and not the cars. A driver must run qualifying to get qualifying points. A driver ordinarily must start the race to earn race points. Only when a driver has already made a qualifying attempt and is then unable to race will you get his car for the race. If he switches cars between qualifying and the race, points will be scored for the driver and not the original qualifying car. If he does not qualify the car, but does start the race (even if he gets out after 1 lap), he will get race points, but not qualifying points.
Points will be scored as listed below based on Official Results. Any changes to official results will result in corrected changes up until qualifying for the next race. Any changes after qualifying for the next race will not alter our leagues race results.
Finish Position1-100 6 -74 11-58 16-46 21-36 26-27 31-22 36-17 41-12 2-92 7 -70 12-55 17-44 22-34 27-26 32-21 37-16 42-11 3-86 8 -67 13-52 18-42 23-32 28-25 33-20 38-15 43-10 4-82 9 -64 14-50 19-40 24-30 29-24 34-19 39-14 5-78 10-61 15-48 20-38 25-28 30-23 35-18 40-13 Most Laps Led - 5 Lead any Lap - 5
Qualifying Position1-18 3&4-14 7&8 -12 11&12 - 10 15&16 - 8 19-22 - 6 27-30 - 4 35-38 - 2 2-16 5&6-13 9&10-11 13&14 - 9 17&18 - 7 23-26 - 5 31-34 - 3 39-Attmpts- 1
Your Team's Season Scoring:
Season Championship Pts Scoring (Including the Championship Chase):
Each week, the accumulative points scored by all six of your drivers will determine your teams finishing position with respect to the other teams in the league. Your team will then earn points toward the fantasy league championship based on that finishing position the same way a real driver earns points for their race finish. The following point system will be used.Pole Position - 1 Championship Pt Finish Position. 1-40 6 -31 11-26 16-21 21-16 26-11 31- 6 36- 1 41- 0 2-35 7 -30 12-25 17-20 22-15 27-10 32- 5 37- 1 42- 0 3-34 8 -29 13-24 18-19 23-14 28- 9 33- 4 38- 1 43- 0 4-33 9 -28 14-23 19-18 24-13 29- 8 34- 3 39- 1 44- 0 5-32 10-27 15-22 20-17 25-12 30- 7 35- 2 40- 1 45- 0
After each Stage the top 10 teams will receive bonus points, these points will be listed under Bonus points in the final Results and applied to the season standings. Scoring for the Stage results will use race points only. Note, no Laps led points or qualifying pts will be applied to drivers scores for Stage results.
1-10 6 - 5
2- 9 7 - 4
3- 8 8 - 3
4- 7 9 - 2
5- 6 10- 1Playoff Pts: Awarded at each Playoff Stage, except final race: Race Win - 5 Playoff Pts Stage Wins - 1 Playoff Pt
The winner of each stage will receive 1 Playoff Point The single playoff point will be represented by Segement wins in parenthesis in the Season standings with s designator. (ie. Buggs Island Racing (s3).
Championship Chase Requirement -
Race winners are key to making the chase.
16 Teams minimum will make the Chase based on the next rule
The 1st Place team plus the Next Top 15 teams with the most race wins advances provide they are in the Top 30 overall in the standings. If less than 16 winners, the remaining Chase Grid positions will go to those winless teams highest in points until the field has 16. If more than 16 teams, then most wins is the first tiebreaker and then season points will determine the remaining teams to make the field.
1st Place thru 5th Place teams after Race 26 automatically advances. If any top 5 teams failed to make the normal 16 field (due to no race wins), the field will expand accordingly to include these teams.
All chase teams will have points reset to 2,000 pts plus:
1) Five playoff points for each Race win
2) One Playoff Point for each Stage win
3) 15 Playoff Points for the Regular season champion (based on Championship points, not wins), 10 Playoff Points for 2nd place, 8 for the 3rd place team, down to 1 Point for the 10th place team.
Championship Chase Format - 16 Teams (+ possible expandion)
After each 3 races, the field will lose four teams (possible more for first three races) leaving just four teams for the final race, with the best finisher winning the championship.
The first round is races 27-29. If a team wins any of the three races, the team automatically advances to the next round. The remaining available positions 1-12 will be filled based on points. Each will then have their points reset to 3,000 + Playoff Points earned to date.
The second round is races 30-32. If a team in the top 12 wins any of the three races the team automatically advances to the next round. The remaining available positions 1-8 will be filled based on points. Each will then have their points reset to 4,000. + Playoff Points earned to date.
The third round is races 33-35. If a team in the top eight in points wins any of the three races, the team automatically advances to the next round. The remaining available positions 1-4 will be filled based on points. Each will then have their points reset to 5,000. Playoff Points Do NOT carry into the final race
Only the top four are guaranteed finishing 1-4 in the championship. Important to note that advancing to the final 12 or final 8 does not guarantee finishing in the top 12 or 8. All eliminated teams except the last four will have their points reset back to the start of the chase plus points earned in each chase race. In other words, final positions 5-16 will be up for grabs based on points scored in the chase regardless of when you are knocked out.
The Championship Race The 36th and final race of the season will decide the Champion. Simply stated, the highest finisher in that race among the remaining four eligible teams will win the championship with the other teams finishing 2nd through 4th..
Mediocre Hunt Format - 16 Teams will be set to 1,200 pts plus playoff from the first 26 races.
- Same as Championship Chase except points will be reset to the following and winning teams pre-chase do not have to be in Top 30 to qualify
- After first round: 1,400 + Playoff Points if applicable
- After second round: 1,600 + Playoff Points if applicable
- After third round: 1,800
Lousy Quest Format - All Remaining Teams will be set to 500 pts
- Same as Championship Chase except number of teams remaining will be as shown after each round and points will be reset to the following (based on 45 teams, teams remaining will change as appropriate)
- After first round, (9) Teams remain: 700 + Playoff Points if applicable
- After second round, (6) Teams remain: 900 + Playoff Points if applicable
- After third round, (3) Teams remain: 1,100
Pole Position: In case of a tie for Pole position, each team's highest points earning driver will be compared, not position. If the top drivers tied, move to second best driver and so on until tie is broken, unless all 6 tie, then actual qualifying positions will be compared (e.g. same score but in different positions, such as 3rd vs 4th which earn the same points).
Race Finish: There will be no ties for any position. To break ties; 1) each team's highest points earning driver will be compared. If the result is another tie, the procedure will continue with the second highest points earning driver and so on until the tie is broken. 2) If teams are still tied after comparing all 6 drivers' points earnings, then each team's best "Race" finishing driver will be compared (disregarding qualifying and bonus points) until tie is broken. 3) If teams are still tied (only possible if teams had drivers that did not qualify), then highest qualifying position for the drivers that failed to qualify will be compared.
Regular Season (Race 26) and Chase Season Elimination Rounds: Each team's number of 1st place finishes will be compared. If that result is tied, then the number of 2nd place finishes and so on.
Prizes: Prizes will be awarded to:
Determining Driver Point Values (If you really want to know):
Driver point values will change after race 2, 4, 6, 8,10, and every 4 races thereafter. Driver point values are based on a drivers position in the fantasy league points system. Since 6 races or less is a small sample, the first value changes will be based on an average between the current season results and the preseason values (20% current for Race 2, 40% for Race 4, 60% for Race 6, & 80% after Race 8). No driver will move up more than 5 accumulative positions or down more than 3 accumulative positions from their original position after each reclassification through Race 8 (e.g. The furthest a driver in 6th could fall is 18th even if current standings might be 30th). To keep a drivers value realistic, drivers who have not competed in all races will receive weighted points for each non competed race. The weighted points will be based on their performance in the races that that driver did compete. The following system is used to determine the weighted points applied:Rule Pts received will equal Competed in 3 of last 6 races, or 2 of last 3 80% of ave race score Competed in at least 1 of last 6 races^ 60% " Competed in none of previous 6 races^^ 20or40% "
^ - Drivers who are known to be returning in next the 4 races may receive 80% while drivers who have no expected return (e.g. road course ringers) may receive 40%.
^^ - Drivers who are expected to return will receive 40% while drivers with no definitive return will receive 20%.