2014 StockCar Fantasy League Rule Book - May 15, 2014     Sign Up Here

Team:

Teams will consist of exactly 6 Drivers with a value of $10M or less. Your team will compete in both qualifying and the race. Winning Pole will not only give you the lead going into race-day, but will provide 1 championship pt.

NOTE: You own the drivers and not the cars. If a driver is injured or fired, you can either make a Trade or a Replacement, or get 0 Pts until that driver is racing again.  Only when a driver has already made a qualifying attempt (takes green flag) and is then unable to race will you get his car. If he switches cars between qualifying and the race, you still have that driver.

NOTE: Driver values will change after race 2,4,6,8,10 and every four races thereafter. You will not have to make any trades if your team exceeds its budget.

Entry:

Rosters using all available drivers must be submitted before the start of qualification attempts on Sunday, February 16. Late entry will be permitted prior to the Dual races on Thursday, February 20. Late entry rosters will be limited based on qualifying results. Unavailable drivers will include; The front row, Any driver valued between 11 thru 30 that qualified in the top 10 on Sunday, any driver valued from 31 or lower that qualifies in the top 20.

Entries also include free entries into 3 Last Man Competitions throughout the year, starting with Daytona. See Last Man pages for rules for details.

Fees:

Full season (36 races) for $50*  
Note: Trades may not be made until a team is paid in full.
All balances must be paid in full by Race 4, otherwise your team will be placed on auction until Race 6 and will be awarded to the highest bidder.
 
* - A small fee is removed from the prize list to pay for league processing/site operations, web hosting and domain cost, and for Last Man Competition prizes.

Trades & Replacements:

   Trades**:
One Trade will be earned after race 2 and every 4 races thereafter (one trade equals one driver). Trades may be used immediately or saved for later. The resulting team value after a Trade must be less than or equal to the maximum team budget at that time
Note: Trades may not be made until your team is paid in full.

   Replacements (Permanent)**:
Unlimited Replacements are available for use immediately, but your Replacements may only be used to replace a driver who is not competing in the next race. There is no budget constraints except that the new driver must cost equal to or less than the replaced driver. A driver is considered a competing driver if he either makes a qualification attempt or starts the race. Important: A replacement is permanent just like a regular trade, you will not be able to Replace back to your original driver upon their return unless of course they cost less than another driver being Replaced.

If a driver your trying to replace does compete in the next race (even in a different car), the replacement will not be null and void. If a replacement is not recognized, the request will not carry over to the next race.

** Trades and/or Replacements must be made prior to the start of qualifying to be counted for that race. Any trade resulting in two identical teams will be accepted, but the team that traded last will always finish below the other identical team. In such a case, the team that traded will be offered the use of a Replacement of the new driver(s) chosen that caused the conflict. 

Driver Scoring: 

You own the drivers and not the cars. A driver must run qualifying to get qualifying points. A driver ordinarily must start the race to earn race points. Only when a driver has already made a qualifying attempt and is then unable to race will you get his car for the race. If he switches cars between qualifying and the race, points will be scored for the driver and not the original qualifying car. If he does not qualify the car, but does start the race (even if he gets out after 1 lap), he will get race points, but not qualifying points.

Points will be scored as listed below.

Finish Position

1-100	6 -74	11-58	16-46	21-36	26-27	31-22	36-17	41-12
2-92	7 -70	12-55	17-44	22-34	27-26	32-21	37-16	42-11
3-86	8 -67	13-52	18-42	23-32	28-25	33-20	38-15	43-10
4-82	9 -64	14-50	19-40	24-30	29-24	34-19	39-14
5-78	10-61	15-48	20-38	25-28	30-23	35-18	40-13
Most Laps Led  -   5	Lead any Lap  -   5

Qualifying Position

1-18	3&4-14	7&8 -12	  11&12 - 10  15&16 - 8   19-22 - 6   27-30 -  4   35-38 - 2
2-16	5&6-13	9&10-11	  13&14 - 9   17&18 - 7   23-26 - 5   31-34 -  3   39-Attmpts- 1

Your Team's Season Scoring:

Season Pts Chase Scoring (Including the Championship Chase):

    Each week, the accumulative points scored by all six of your drivers will determine your teams finishing position with respect to the other teams in the league. Your team will then earn points toward the fantasy league championship based on that finishing position the same way a real driver earns points for their race finish. The following point system will be used.

Pole Position - 1 Pts
Race Win - 3 Pts
Finish Position
1-43	6 -38	11-33	16-28	21-23	26-18	31-13	36- 8	41- 3
2-42	7 -37	12-32	17-27	22-22	27-17	32-12	37- 7	42- 2
3-41	8 -36	13-31	18-26	23-21	28-16	33-11	38- 6	43- 1
4-40	9 -35	14-30	19-25	24-20	29-15	34-10	39- 5	44- 0
5-39	10-34	15-29	20-24	25-19	30-14	35- 9	40- 4

    Championship Chase Requirement -  

   Championship Chase Format -  16 Teams

New Content:

Mediocre Hunt Format -  16 Teams will be set to 1,200 pts with three additional bonus points for each win from the first 26 races.

Lousy Quest Format -  11 Teams will be set to 500 pts

End New Content

Tie Breakers:

Pole Position: In case of a tie for Pole position, each team's highest points earning driver will be compared, not position. If the top drivers tied, move to second best driver and so on until tie is broken, unless all 6 tie, then actual qualifying positions will be compared (e.g. same score but in different positions, such as 3rd vs 4th which earn the same points). 

Race Finish: There will be no ties for any position. To break ties; 1) each team's highest points earning driver will be compared. If the result is another tie, the procedure will continue with the second highest points earning driver and so on until the tie is broken. 2) If teams are still tied after comparing all 6 drivers' points earnings, then each team's best "Race" finishing driver will be compared (disregarding qualifying and bonus points) until tie is broken. 3) If teams are still tied (only possible if teams had drivers that did not qualify), then highest qualifying position for the drivers that failed to qualify will be compared.

Regular Season (Race 26) and Chase Season Elimination Rounds: Each team's number of 1st place finishes will be compared. If that result is tied, then the number of 2nd place finishes and so on.

Prizes: Prizes will be awarded to:

  1. The winner of each race (value equal to 1/2 the number of teams rounded down if an odd number. e.g. 50 or 51 teams equals $25 per race).
  2. The top 20 +/- 3% of the field (Minimum Top 12) To be announced after number of teams in league are set. 
  3. Race 26 leader: The leader after race 26 will be awarded a bonus $50
  4. 17th Place Overall:  TBD amount to provide something to chase for teams missing the chase. Especially considering some top 5 or 10 teams will now be eliminated due to lack of race wins.
  5. Rookie of the Year: $3 x no of rookies to the highest finishing rookie. To classify as a rookie, the new team must have a new owner. Changing team names, or adding a second team does not qualify.
  6. Fast Five Bonus Races: Every 5th race will be a Fast Five Bonus races. The top 5 teams from each race will compete against each other at the next race for a Fast Five Bonus prize ($15 if < 50 teams, $20 51-55 teams, $25 if > 55 teams ). The winner will be the team that finishes highest in the race (e.g. The five teams finish 12,21,23,35,42, then the team in 12th would win). The races will be:
    0. Daytona - (determines first 5)
    1. Fontana - (Race 5)
    2. Talladega - (Race 10)
    3. Michigan - (Race 15)
    4. Brickyard 400 - (Race 20)
    5. Atlanta - (Race 25)
    6. Kansas - (Race 30)
    7. Phoenix - (Race 35)

    **All prizes will be awarded at the end of the season.**

Determining Driver Point Values (If you really want to know):

Driver point values will change after race 2, 4, 6, 8,10, and every 4 races thereafter. Driver point values are based on a drivers position in the fantasy league points system. Since 6 races or less is a small sample, the first value changes will be based on an average between the current season results and the preseason values (25% current for Race 2, 50% for Race 4, & 75% for Race 6). No driver will move up more than 7 accumulative positions or down more than 5 accumulative positions from their original position after each reclassification through Race 8 (e.g. The furthest a driver in 6th could fall is 26th even if current standings might be 30th).  To keep a drivers value realistic, drivers who have not competed in all races will receive weighted points for each non competed race. The weighted points will be based on their performance in the races that that driver did compete. The following system is used to determine the weighted points applied:

Rule						Pts received will equal
Competed in 3 of last 6 races, or 2 of last 3	80% of ave race score
Competed in at least 1 of last 6 races^		60%	"
Competed in none of previous 6 races^^		20or40%  "

^ - Drivers who are known to be returning in next the 4 races may receive 80% while drivers who have no expected return (e.g. road course ringers) may receive 40%.
^^ - Drivers who are expected to return will receive 40% while drivers with no definitive return will receive 20%.