2007 StockCar Fantasy League Rule Book - January 22, 2007     Sign Up Here

Team:

Teams will consist of exactly 6 Drivers with a value of $10M or less. Increases to $10.5 & $11M after races 8 & 16.

Your team will compete in both qualifying and the race. Winning Pole will not only give you the lead going into race-day, but will provide 5 championship pts and make your team eligible to win the Pole Award by winning the race.

NOTE: You own the drivers and not the cars. If a driver is injured or fired, you can either make a Trade or a Replacement, or get 0 Pts until that driver is racing again.  Only when a driver has already made a qualifying attempt and is then unable to race (e.g. due to injury, illness, or family matter) will you get his car. If he switches cars between qualifying and the race, you still have that driver. If he is fired, suspended, or quits after qualifying, you will NOT get the cars race points.

NOTE: Driver values will change after race 2,4, 6 and every four races thereafter. You will not have to make any trades if your team exceeds its budget.

Entry:

Rosters using all available drivers must be submitted before the start of qualification attempts on Sunday, February 11. Late entry will be permitted prior to the Gatorade Dual races on Thursday, February 15th. Late entry rosters will be limited based on qualifying results. Unavailable drivers will include; The front row, Any driver valued between 11 thru 30 that qualified in the top 10 on Sunday, any driver valued from 31 or lower that qualifies in the top 20.

Entries also include free entries into 3 Last Man Competitions throughout the year, starting with Daytona, and the Ghostsports World Series Challenge starting with Daytona 24 Hrs race. See Last Man and World Series pages for rules for details.

Fees:

Full season (36 races) for $50 via Internet.  A minimum $25 must be deposited by Feb 17th for entry to be accepted. All remaining balances must be paid in full by Race 4, otherwise your team will be placed on auction until Race 6 and will be awarded to the highest bidder.

Trades & Replacements:

   Trades**:
One Trade will be earned after race 2 and every 4 races thereafter. Trades may be used immediately or saved for later. The resulting team value after a Trade must be less than or equal to the maximum team budget at that time.

   Replacements**:
Unlimited Replacements are available for use immediately, but your Replacements may only be used to replace a driver who is not competing in the next race. There is no budget constraints except that the new driver must cost equal to or less than the replaced driver. A driver is considered a competing driver if he either makes a qualification attempt or starts the race. Important: A replacement is permanent just like a regular trade.  

If a driver your trying to replace does compete in the next race (even in a different car), the replacement will not be recognized. If a replacement is not recognized, the request will not carry over to the next week in case the driver should miss a future race.

** Trades and/or Replacements must be made prior to the start of qualifying to be counted for that race. Any trade resulting in two identical teams will be accepted, but the team that traded will always finish below the other identical team. In such a case, the team that traded will be offered the use of a Replacement of the new driver(s) chosen that caused the conflict. If trades by two teams are made for the same race resulting in identical teams, the first received will finish above the other)

Driver Scoring: 

You own the drivers and not the cars. A driver must run qualifying to get qualifying points. A driver ordinarily must start the race to earn race points. Only when a driver has already made a qualifying attempt and is then unable to race (e.g. due to injury or illness) will you get his car for the race. If he switches cars between qualifying and the race, points will be scored for the driver and not the qualifying car.  If he is fired or quits after qualifying, you will NOT get the cars race points. If he does not qualify the car, but does start the race (even if he gets out after 1 lap), he will get race points, but not qualifying points.

Points will be scored as listed below.

Finish Position

1-100	6 -74	11-58	16-46	21-36	26-27	31-22	36-17	41-12
2-92	7 -70	12-55	17-44	22-34	27-26	32-21	37-16	42-11
3-86	8 -67	13-52	18-42	23-32	28-25	33-20	38-15	43-10
4-82	9 -64	14-50	19-40	24-30	29-24	34-19	39-14
5-78	10-61	15-48	20-38	25-28	30-23	35-18	40-13
Most Laps Led  -   5	Lead any Lap  -   5

Qualifying Position

1-18	3&4-14	7&8 -12	  11&12 - 10  15&16 - 8   19-22 - 6   27-30 -  4   35-38 - 2
2-16	5&6-13	9&10-11	  13&14 - 9   17&18 - 7   23-26 - 5   31-34 -  3   39-Attmpts- 1

Season Pts Chase (Including the Championship Chase):

    Each week, the accumulative points scored by all six of your drivers will determine your teams finishing position with respect to the other teams in the league. Your team will then earn points toward the fantasy league championship based on that finishing position the same way a real driver earns points for their race finish. The following point system will be used.

Pole Position - 5 Pts
Finish Position
1-185	6 -150	11-130	16-115	21-100	26-85	31-70	36-55
2-170	7 -146	12-127	17-112	22-97	27-82	32-67	37-52
3-165	8 -142	13-124	18-109	23-94	28-79	33-64	38-49
4-160	9 -138	14-121	19-106	24-91	29-76	34-61	39-46
5-155	10-134	15-118	20-103	25-88	30-73	35-58	40- 3 pt differential, etc

    Championship Chase -  After Race 26, the top 12 teams will have their scores adjusted. All 12 teams will have their point totals re-set to 5,000; each will then receive a 10-point bonus for each race victory they had during the first 26 races. Should we expand to two leagues, the qualifiers from each league will run against each other in a 10 race Championship League while also competing in their original league.

Tie Breakers:

Pole Position: In case of a tie for Pole position, each team's highest qualifying driver will be compared. The team with the best qualifying driver wins Pole position. If tied again, move to second best driver and so on until tie is broken.

Race Finish: There will be no ties for any position. To break ties; 1) each team's highest points earning driver will be compared. If the result is another tie, the procedure will continue with the second highest points earning driver and so on until the tie is broken. 2) If teams are still tied after comparing all 6 drivers' points earnings, then each team's best "Race" finishing driver will be compared (disregarding qualifying and bonus points) until tie is broken. 3) If teams are still tied (only possible if teams had drivers that did not qualify), then highest qualifying position for the drivers that failed to qualify will be compared.

Season Finish: Each team's number of 1st place finishes will be compared. If that result is tied, then the number of 2nd place finishes and so on.

Prizes: Prizes will be awarded to:

  1. The winner of each race (value equal to 1/2 the number of teams rounded down if an odd number. e.g. 60 or 61 teams equals $30 per race).
  2. The top 20 +/- 3% of the field (To be announced after number of teams in league are set). If two leagues exist, approximately 15% will be set aside for the top 3 of the Championship League.
  3. Points Leader Bonus ($3.00 per race) to the winner of the race if they are leading the championship. Carry over to next race if the winner is not the points leader. Left over at end of season to team with the most wins. If more than one team with the same number of wins, the remaining prize will be split evenly.
  4. Race 26 leader: The leader after race 26 will be awarded a bonus $50
  5. Rookie of the Year: $3 x no of rookies to the highest finishing rookie. To classify as a rookie, the new team must have a new owner. Changing team names, or adding a second team does not qualify.
  6. Fast Five Bonus races: The following races will be Fast Five Bonus races. The top 5 teams from each race will compete against each other at the next race for the Fast Five $25 Bonus prize. (e.g. The top 5 at Daytona will eligible for the Bonus at Las Vegas). The winner will be the team that finishes highest in the race (e.g. The five teams finish 12,21,23,35,42, then the team in 12th would win). If we expand to two leagues, the $25 will be reduced ($15 or $20 depending on entries). The Five races will be:
    1. Daytona - Feb 18
    2. Las Vegas - Mar 11
    3. Coca-Cola 600 - May 27
    4. Brickyard 400 - July 29
    5. Richmond - Sep 8

    **All prizes will be awarded at the end of the season.**

Determining Driver Point Values (If you really want to know):

Driver point values will change after race 2, 4, 6 and every 4 races thereafter. Driver point values are based on a drivers position in the fantasy league points system. Since 6 races or less is a small sample, the first value changes will be based on an average between the current season results and the preseason values (25% current for Race 2, 50% for Race 4, & 75% for Race 6). No driver will move up or down more than 5 accumulative positions from their original position after each reclassification through Race 6 (e.g. The furthest a driver in 6th could fall is 21st even if current standings might be 30th).  To keep a drivers value realistic, drivers who have not competed in all races will receive weighted points for each non competed race. The weighted points will be based on their performance in the races that that driver did compete. The following system is used to determine the weighted points applied:

Rule						Pts received will equal
Competed in 3 of last 6 races, or 2 of last 3	80% of ave race score
Competed in at least 1 of last 6 races*		60%	"
Competed in none of previous 6 races**		20or40%  "

* - Drivers who are known to be returning in next the 4 races may receive 80% while drivers who have no expected return may receive 40%.
** - Drivers who are expected to return will receive 40% while drivers with no definitive return will receive 20%.