2001 StockCar Fantasy League Rule Book - January 28, 2001     Sign Up Here

Team:

Teams will consist of exactly 6 Drivers with a value of $10M or less. Increases to $10.5 & $11M after races 8 & 16.

Your team will compete in both qualifying and the race. Winning Pole will not only give you the lead going into race-day, but will provide 5 championship pts and make your team eligible to win the Pole Award by winning the race.

NOTE: You own the drivers and not the cars. If a driver is injured or fired, you can either make a Trade or a Replacement, or get 0 Pts until that driver is racing again.  Only when a driver has already made a qualifying attempt and is then unable to race (e.g. due to injury or illness) will you get his car. If he switches cars between qualifying and the race, you still have that driver. If he is fired or quits after qualifying, you will NOT get the cars race points.

NOTE: Driver values will change after race 2,4, 6 and every four races thereafter. You will not have to make any trades if your team exceeds its budget.

Entry:

Rosters using all available drivers must be submitted before the start of qualification attempts on Saturday, February 10th. Late entry will be permitted prior to the Twin 125 races on Thursday, February 15th. Late entry rosters will be limited based on qualifying results from Feb 10th. Unavailable drivers will include; The front row, Any driver valued between 11 thru 30 that qualifies in the top 10, Any driver valued from 31 or lower that qualifies in the top 20.

Fees:

Full season (36 races) for $46 via Internet. Additional $7 if requesting hardcopy results. A minimum $25 must be deposited by Feb 15th for entry to be accepted. All remaining balances must be paid in full by Race 4, otherwise your team will be placed on auction until Race 6 and will be awarded to the highest bidder.

Trades & Replacements:

One Trade will be earned after race 2 and every 4 races thereafter. Trades may be used immediately or saved for later. The resulting team value after a Trade must be less than or equal to the maximum team budget at that time.

Unlimited Replacements are available for use immediately. Your Replacements may only be used to replace a driver who is not competing in the next race. There is no budget constraints except that the new driver must cost equal to or less than the replaced driver. A driver is considered a competing driver if he either makes a qualification attempt or starts the race. A replacement is permanent just like a regular trade.  If the replaced driver does compete in the next race (even in a different car), the replacement will not be recognized and will still be available for later use.

Trades and/or Replacements must be made prior to the start of qualifying to be counted for that race. Any trade resulting in two identical teams will not be allowed (If trades by two teams are made for the same race resulting in identical teams, the first received will be accepted.)

Driver Scoring: You own the drivers and not the cars. A driver must run qualifying to get qualifying points. A driver ordinarily must start the race to earn race points. Only when a driver has already made a qualifying attempt and is then unable to race (e.g. due to injury or illness) will you get his car for the race. If he switches cars between qualifying and the race, points will be scored for the driver and not the qualifying car.  If he is fired or quits after qualifying, you will NOT get the cars race points. If he does not qualify the car, but does start the race (even if he gets out after 1 lap), he will get race points, but not qualifying points.

Points will be scored as listed below.

Finish Position

1-100	6 -74	11-58	16-46	21-36	26-27	31-22	36-17	41-12
2-92	7 -70	12-55	17-44	22-34	27-26	32-21	37-16	42-11
3-86	8 -67	13-52	18-42	23-32	28-25	33-20	38-15	43-10
4-82	9 -64	14-50	19-40	24-30	29-24	34-19	39-14
5-78	10-61	15-48	20-38	25-28	30-23	35-18	40-13

Qualifying Position

1-18	3&4-14	7&8 -12	  11&12 - 10  15&16 - 8   19-22 - 6   27-30 -  4   35&36 - 2
2-16	5&6-13	9&10-11	  13&14 - 9   17&18 - 7   23-26 - 5   31-34 -  3   Prvsn&QualAttmpt- 1
Laps Led:	Most Laps Led  -   5		Lead any Lap  -   5

Season Pts Chase:

Each week, the accumulative points scored by all six of your drivers will determine your teams finishing position with respect to the other teams in the league. Your team will then earn points toward the fantasy league championship based on that finishing position the same way a real driver earns points for their race finish. The following point system will be used.

Pole Position - 5 Pts
Finish Position
1-180	6 -150	11-130	16-115	21-100	26-85	31-70	36-55
2-170	7 -146	12-127	17-112	22-97	27-82	32-67	37-52
3-165	8 -142	13-124	18-109	23-94	28-79	33-64	38-49
4-160	9 -138	14-121	19-106	24-91	29-76	34-61	39-46
5-155	10-134	15-118	20-103	25-88	30-73	35-58	40- 3 pt differential, etc

Tie Breakers:

Pole Position: In case of a tie for Pole position, each team's highest qualifying driver will be compared. The team with the best qualifying driver wins Pole position. If tied again, move to second best driver and so on until tie is broken.

Race Finish: There will be no ties for any position. To break ties; 1) each team's highest points earning driver will be compared. If the result is another tie, the procedure will continue with the second highest points earning driver and so on until the tie is broken. 2) If teams are still tied after comparing all 6 drivers' points earnings, then each team's best "Race" finishing driver will be compared (disregarding qualifying and bonus points) until tie is broken. 3) If teams are still tied (only possible if teams had drivers that did not qualify), then highest qualifying position for the drivers that failed to qualify will be compared.

Season Finish: Each team's number of 1st place finishes will be compared. If that result is tied, then the number of 2nd place finishes and so on.

Prizes: Prizes will be awarded to:

  1. The winner of each race
  2. The top 20 +/- 3% of the field (To be announced after number of teams in league are set)
  3. Pole Award winner (approx $3.00+ per race) to pole position team if they also win the race. Carry over to next race if not won. Left over at end of season to team with most Poles. Tie breaker = highest finisher in final race.
  4. No Bull 25: The top 5 finishers in each of the No Bull races will be eligible to win $25 in the next No Bull race. The highest finisher among the 5 eligible teams will win the $25. (e.g. The top 5 at Daytona will compete among each other at Las Vegas, see No Bull schedule below)
    **All prizes will be awarded at the end of the season.**

Determining Driver Point Values (If you really want to know):

Driver point values will change after race 2, 4, 6 and every 4 races thereafter. Driver point values are based on a drivers position in the fantasy league points system. Since 6 races or less is a small sample, the first value changes will be based on an average between 2001 results and the Pre-2000 values (25% yr 2001 for Race 2, 50% for Race 4, & 75% for Race 6). No driver will move up or down more than 5 positions after each reclassification through Race 6. To keep a drivers value realistic, drivers who have not competed in all races will receive weighted points for each non competed race. The weighted points will be based on their performance in the races that that driver did compete. The following system is used to determine the weighted points applied:

Rule						Pts received will equal
Competed in 3 of last 6 races, or 2 of last 3	80% of ave race score
Competed in at least 1 of last 6 races*		60%	"
Competed in none of previous 6 races**		20or40%  "

* - Drivers who are known to be returning in next 4 races may receive 80% while drivers who have no expected return may receive 40%.
** - Drivers who are expected to return will receive 40% while drivers with no definitive return will receive 20%.

No Bull Schedule:

The five races comprising the Winston No Bull 5 in 2001 are, in chronological order:
1. Las Vegas
2. Coca-Cola 600 at Charlotte
3. Daytona
4. Richmond
5. Talladega